Source: util/Level.js

/*
 * Copyright 2015-2017 WorldWind Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/**
 * @exports Level
 */
define([
        '../geom/Angle',
        '../error/ArgumentError',
        '../geom/Location',
        '../util/Logger'
    ],
    function (Angle,
              ArgumentError,
              Location,
              Logger) {
        "use strict";

        /**
         * Constructs a Level within a [LevelSet]{@link LevelSet}. Applications typically do not interact with this
         * class.
         * @alias Level
         * @constructor
         * @classdesc Represents a level in a tile pyramid.
         * @throws {ArgumentError} If either the specified tile delta or parent level set is null or undefined.
         */
        var Level = function (levelNumber, tileDelta, parent) {
            if (!tileDelta) {
                throw new ArgumentError(
                    Logger.logMessage(Logger.LEVEL_SEVERE, "Level", "constructor",
                        "The specified tile delta is null or undefined"));
            }

            if (!parent) {
                throw new ArgumentError(
                    Logger.logMessage(Logger.LEVEL_SEVERE, "Level", "constructor",
                        "The specified parent level set is null or undefined"));
            }

            /**
             * The level's ordinal in its parent level set.
             * @type {Number}
             */
            this.levelNumber = levelNumber;

            /**
             * The geographic size of tiles within this level.
             * @type {Location}
             */
            this.tileDelta = tileDelta;

            /**
             * The level set that this level is a member of.
             * @type {LevelSet}
             */
            this.parent = parent;

            /**
             * The size of pixels or elevation cells within this level, in radians per pixel or per cell.
             * @type {Number}
             */
            this.texelSize = (tileDelta.latitude * Angle.DEGREES_TO_RADIANS) / parent.tileHeight;

            /**
             * The width in pixels or cells of the resource associated with tiles within this level.
             * @type {Number}
             */
            this.tileWidth = parent.tileWidth;

            /**
             * The height in pixels or cells of the resource associated with tiles within this level.
             * @type {Number}
             */
            this.tileHeight = parent.tileHeight;

            /**
             * The sector spanned by this level.
             * @type {Sector}
             */
            this.sector = parent.sector;
        };

        /**
         * Indicates whether this level is the lowest resolution level (level 0) within its parent's level set.
         * @returns {Boolean} true If this tile is the lowest resolution in the parent level set,
         * otherwise false.
         */
        Level.prototype.isFirstLevel = function () {
            return this.parent.firstLevel() == this;
        };

        /**
         * Indicates whether this level is the highest resolution level within its parent's level set.
         * @returns {Boolean} true If this tile is the highest resolution in the parent level set,
         * otherwise false.
         */
        Level.prototype.isLastLevel = function () {
            return this.parent.lastLevel() == this;
        };

        /**
         * Returns the level whose ordinal occurs immediately before this level's ordinal in the parent level set, or
         * null if this is the fist level.
         * @returns {Level} The previous level, or null if this is the first level.
         */
        Level.prototype.previousLevel = function () {
            return this.parent.level(this.levelNumber - 1);
        };

        /**
         * Returns the level whose ordinal occurs immediately after this level's ordinal in the parent level set, or
         * null if this is the last level.
         * @returns {Level} The next level, or null if this is the last level.
         */
        Level.prototype.nextLevel = function () {
            return this.parent.level(this.levelNumber + 1);
        };

        /**
         * Compare this level's ordinal to that of a specified level.
         * @param {Level} that The level to compare this one to.
         * @returns {Number} 0 if the two ordinals are equivalent. -1 if this level's ordinal is less than the specified
         * level's ordinal. 1 if this level's ordinal is greater than the specified level's ordinal.
         * @throws {ArgumentError} If the specified level is null or undefined.
         */
        Level.prototype.compare = function (that) {
            if (!that) {
                throw new ArgumentError(
                    Logger.logMessage(Logger.LEVEL_SEVERE, "Level", "compare",
                        "The specified level is null or undefined"));
            }

            if (this.levelNumber < that.levelNumber)
                return -1;

            if (this.levelNumber > that.levelNumber)
                return 1;

            return 0;
        };

        return Level;
    });