Class: TextAttributes

TextAttributes(attributes)

Holds attributes applied to Text shapes and Placemark labels.

Constructor

new TextAttributes(attributes)

Constructs a text attributes bundle.
Parameters:
Name Type Description
attributes TextAttributes Attributes to initialize this attributes instance to. May be null, in which case the new instance contains default attributes.
Source:

Members

color :Color

The text color.
Type:
Default Value:
  • White (1, 1, 1, 1)
Source:

depthTest :Boolean

Indicates whether the text should be depth-tested against other objects in the scene. If true, the text may be occluded by terrain and other objects in certain viewing situations. If false, the text will not be occluded by terrain and other objects.
Type:
  • Boolean
Default Value:
  • false
Source:

font :Font

The text size, face and other characteristics, as described in Font.
Type:
Default Value:
  • Those of Font, but with a font size of 14.
Source:

offset :Offset

Indicates the location of the text relative to its specified position. May be null, in which case the text's bottom-left corner is placed at the specified position.
Type:
Default Value:
  • 0.5, 0.0, both fractional (Places the text's horizontal center and vertical bottom at the specified position.)
Source:

scale :Number

Indicates the amount to scale the text. A value of 0 makes the text disappear.
Type:
  • Number
Default Value:
  • 1.0
Source:

(readonly) stateKey :String

A string identifying the state of this attributes object. The string encodes the current values of all this object's properties. It's typically used to validate cached representations of shapes associated with this attributes object.
Type:
  • String
Source:

(protected) stateKeyInvalid :boolean

Indicates whether this object's state key is invalid. Subclasses must set this value to true when their attributes change. The state key will be automatically computed the next time it's requested. This flag will be set to false when that occurs.
Type:
  • boolean
Source:

Methods

(protected) computeStateKey() → {String}

Computes the state key for this attributes object. Subclasses that define additional attributes must override this method, call it from that method, and append the state of their attributes to its return value.
Source:
Returns:
The state key for this object.
Type
String