Constructor
new GpuProgram(gl, vertexShaderSource, fragmentShaderSource, attributeBindings)
Constructs a GPU program with specified source code for vertex and fragment shaders.
This constructor is intended to be called only by subclasses.
This constructor creates WebGL shaders for the specified shader sources and attaches them to a new GLSL
program. The method compiles the shaders and then links the program if compilation is successful. Use the
DrawContext.bindProgram function to make the program current during rendering.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
vertexShaderSource |
String
|
The source code for the vertex shader. |
fragmentShaderSource |
String
|
The source code for the fragment shader. |
attributeBindings |
Array.<String>
|
An array of attribute variable names whose bindings are to be explicitly
specified. Each name is bound to its corresponding index in the array. May be null, in which case the
linker determines all the bindings. |
- Source:
Throws:
-
If either source is null or undefined, the shaders cannot be compiled, or linking of
the compiled shaders into a program fails.
-
-
Type
-
ArgumentError
Members
(readonly) programId :WebGLProgram
Indicates the WebGL program object associated with this GPU program.
Type:
- Source:
Methods
attributeLocation(gl, attributeName) → {Number}
Returns the GLSL attribute location of a specified attribute name.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
attributeName |
String
|
The name of the attribute whose location is determined. |
- Source:
Throws:
-
If the specified attribute name is null, empty or undefined.
-
-
Type
-
ArgumentError
Returns:
The WebGL attribute location of the specified attribute, or -1 if the attribute is not
found.
-
Type
-
Number
dispose(gl)
Releases this GPU program's WebGL program and associated shaders. Upon return this GPU program's WebGL
program ID is 0 as is that of the associated shaders.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
- Source:
(protected) link(gl, program) → {Boolean}
Links a specified GLSL program. This method is not meant to be called by applications. It is called
internally as needed.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
program |
WebGLProgram
|
The WebGL program. |
- Source:
Returns:
true if linking was successful, otherwise false.
-
Type
-
Boolean
Loads a specified color as the value of a GLSL vec4 uniform variable with the specified location.
This function multiplies the red, green and blue components by the alpha component prior to loading the color
in the GLSL uniform variable, but does not modify the specified color.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
color |
Color
|
The color to load. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Source:
Throws:
-
If the specified color is null or undefined.
-
-
Type
-
ArgumentError
Loads the specified RGBA color components as the value of a GLSL vec4 uniform variable with the specified
location.
This function multiplies the red, green and blue components by the alpha component prior to loading the color
in the GLSL uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
red |
Number
|
The red component, a number between 0 and 1. |
green |
Number
|
The green component, a number between 0 and 1. |
blue |
Number
|
The blue component, a number between 0 and 1. |
alpha |
Number
|
The alpha component, a number between 0 and 1. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Source:
Loads a specified matrix as the value of a GLSL 4x4 matrix uniform variable with the specified location.
This functions converts the matrix into column-major order prior to loading its components into the GLSL
uniform variable, but does not modify the specified matrix.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
matrix |
Matrix
|
The matrix to load. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Source:
Throws:
-
If the specified matrix is null or undefined.
-
-
Type
-
ArgumentError
Returns the GLSL uniform location of a specified uniform name.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
uniformName |
String
|
The name of the uniform variable whose location is determined. |
- Source:
Throws:
-
If the specified uniform name is null, empty or undefined.
-
-
Type
-
ArgumentError
Returns:
The WebGL uniform location of the specified uniform variable,
or -1 if the uniform is not found.
-
Type
-
WebGLUniformLocation