Constructor
new SurfaceTileRendererProgram(gl)
Constructs a new surface-tile-renderer program.
Initializes, compiles and links this GLSL program with the source code for its vertex and fragment shaders.
This method creates WebGL shaders for the program's shader sources and attaches them to a new GLSL program. This
method then compiles the shaders and links the program if compilation is successful. Use the bind method to make the
program current during rendering.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
- Source:
Extends
Members
(static, readonly) key :string
A string that uniquely identifies this program.
Type:
- Source:
(readonly) colorLocation :WebGLUniformLocation
The WebGL location for this program's 'color' uniform.
Type:
- Source:
(readonly) modulateColorLocation :WebGLUniformLocation
The WebGL location for this program's 'modulateColor' uniform.
Type:
- Source:
(readonly) mvpMatrixLocation :WebGLUniformLocation
This program's modelview-projection matrix location.
Type:
- Source:
(readonly) programId :WebGLProgram
Indicates the WebGL program object associated with this GPU program.
Type:
- Inherited From:
- Source:
(readonly) vertexPointLocation :Number
This program's vertex point location.
Type:
- Source:
(readonly) vertexPointLocation :Number
The WebGL location for this program's 'vertexTexCoord' attribute.
Type:
- Source:
(readonly) vertexTexCoordLocation :Number
This program's texture coordinate location.
Type:
- Source:
Methods
attributeLocation(gl, attributeName) → {Number}
Returns the GLSL attribute location of a specified attribute name.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
attributeName |
String
|
The name of the attribute whose location is determined. |
- Inherited From:
- Source:
Throws:
-
If the specified attribute name is null, empty or undefined.
-
-
Type
-
ArgumentError
Returns:
The WebGL attribute location of the specified attribute, or -1 if the attribute is not
found.
-
Type
-
Number
dispose(gl)
Releases this GPU program's WebGL program and associated shaders. Upon return this GPU program's WebGL
program ID is 0 as is that of the associated shaders.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
- Inherited From:
- Source:
(protected) link(gl, program) → {Boolean}
Links a specified GLSL program. This method is not meant to be called by applications. It is called
internally as needed.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
program |
WebGLProgram
|
The WebGL program. |
- Inherited From:
- Source:
Returns:
true if linking was successful, otherwise false.
-
Type
-
Boolean
loadColor(gl, color)
Loads the specified color as the value of this program's 'color' uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
color |
Color
|
The color to load. |
- Source:
Throws:
-
If the specified color is null or undefined.
-
-
Type
-
ArgumentError
loadModelviewProjection(gl, matrix)
Loads the specified matrix as the value of this program's 'mvpMatrix' uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
matrix |
Matrix
|
The matrix to load. |
- Source:
Throws:
-
If the specified matrix is null or undefined.
-
-
Type
-
ArgumentError
loadModulateColor(gl, enable)
Loads the specified boolean as the value of this program's 'modulateColor' uniform variable. When this
value is true the color uniform of this shader is
multiplied by the rounded alpha component of the texture color at each fragment. This causes the color
to be either fully opaque or fully transparent depending on the value of the texture color's alpha value.
This is used during picking to replace opaque or mostly opaque texture colors with the pick color, and
to make all other texture colors transparent.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
enable |
Boolean
|
true to enable modulation, false to disable modulation. |
- Source:
loadOpacity(gl, opacity)
Loads the specified value as the value of this program's 'opacity' uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
opacity |
Number
|
The opacity to load. |
- Source:
loadTexMaskMatrix(gl, matrix)
Loads the specified matrix as the value of this program's 'texMaskMatrix' uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
matrix |
Matrix
|
The matrix to load. |
- Source:
Throws:
-
If the specified matrix is null or undefined.
-
-
Type
-
ArgumentError
loadTexSampler(gl, unit)
Loads the specified texture unit ID as the value of this program's 'texSampler' uniform variable.
The specified unit ID must be one of the GL_TEXTUREi WebGL enumerations, where i ranges from 0 to
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
unit |
Number
|
The unit ID to load. |
- Source:
loadTexSamplerMatrix(gl, matrix)
Loads the specified matrix as the value of this program's 'texSamplerMatrix' uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
matrix |
Matrix
|
The matrix to load. |
- Source:
Throws:
-
If the specified matrix is null or undefined.
-
-
Type
-
ArgumentError
Loads a specified color as the value of a GLSL vec4 uniform variable with the specified location.
This function multiplies the red, green and blue components by the alpha component prior to loading the color
in the GLSL uniform variable, but does not modify the specified color.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
color |
Color
|
The color to load. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Inherited From:
- Source:
Throws:
-
If the specified color is null or undefined.
-
-
Type
-
ArgumentError
Loads the specified RGBA color components as the value of a GLSL vec4 uniform variable with the specified
location.
This function multiplies the red, green and blue components by the alpha component prior to loading the color
in the GLSL uniform variable.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
red |
Number
|
The red component, a number between 0 and 1. |
green |
Number
|
The green component, a number between 0 and 1. |
blue |
Number
|
The blue component, a number between 0 and 1. |
alpha |
Number
|
The alpha component, a number between 0 and 1. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Inherited From:
- Source:
Loads a specified matrix as the value of a GLSL 4x4 matrix uniform variable with the specified location.
This functions converts the matrix into column-major order prior to loading its components into the GLSL
uniform variable, but does not modify the specified matrix.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
matrix |
Matrix
|
The matrix to load. |
location |
WebGLUniformLocation
|
The location of the uniform variable in the currently bound GLSL program. |
- Inherited From:
- Source:
Throws:
-
If the specified matrix is null or undefined.
-
-
Type
-
ArgumentError
Returns the GLSL uniform location of a specified uniform name.
Parameters:
Name |
Type |
Description |
gl |
WebGLRenderingContext
|
The current WebGL context. |
uniformName |
String
|
The name of the uniform variable whose location is determined. |
- Inherited From:
- Source:
Throws:
-
If the specified uniform name is null, empty or undefined.
-
-
Type
-
ArgumentError
Returns:
The WebGL uniform location of the specified uniform variable,
or -1 if the uniform is not found.
-
Type
-
WebGLUniformLocation