Constructor
new TerrainTile(sector, level, row, column)
Constructs a terrain tile.
Parameters:
Name | Type | Description |
---|---|---|
sector |
Sector | The sector this tile covers. |
level |
Level | The level this tile is associated with. |
row |
Number | This tile's row in the associated level. |
column |
Number | This tile's column in the associated level. |
- Source:
Throws:
-
If the specified sector or level is null or undefined or the row or column arguments are less than zero.
- Type
- ArgumentError
Extends
Members
(readonly) column :Number
The column in this tile's level in which this tile lies in a tile pyramid.
Type:
- Number
- Inherited From:
- Source:
extent :BoundingBox
The Cartesian bounding box of this tile.
Type:
- Inherited From:
- Source:
(readonly) level :Number
The level at which this tile lies in a tile pyramid.
Type:
- Number
- Inherited From:
- Source:
opacity :Number
This tile's opacity.
Type:
- Number
- Inherited From:
- Default Value:
- 1
- Source:
points :Float32Array
The tile's model coordinate points.
Type:
- Float32Array
- Source:
pointsStateKey :String
Indicates the state of this tile when the model coordinate points were last updated. This is used to
invalidate the points when this tile's state changes.
Type:
- String
- Source:
pointsVboStateKey :String
Indicates the state of this tile when the model coordinate VBO was last uploaded to GL. This is used to
invalidate the VBO when the tile's state changes.
Type:
- String
- Source:
referencePoint :Vec3
The tile's local origin in model coordinates. Any model coordinate points associates with the tile
should be relative to this point.
Type:
- Inherited From:
- Source:
(readonly) row :Number
The row in this tile's level in which this tile lies in a tile pyramid.
Type:
- Number
- Inherited From:
- Source:
(readonly) sector :Sector
The sector represented by this tile.
Type:
- Inherited From:
- Source:
(readonly) stateKey :String
A string identifying the state of this tile as a function of the elevation model's timestamp and this
tile's neighbors. Used to compare states during rendering to determine whether cached values must be
updated. Applications typically do not interact with this property.
Type:
- String
- Source:
texelSize :Number
The size in radians of pixels or cells of this tile's associated resource.
Type:
- Number
- Inherited From:
- Source:
tileHeight :Number
The height in pixels or cells of this tile's associated resource.
Type:
- Number
- Inherited From:
- Source:
(readonly) tileKey :String
A key that uniquely identifies this tile within a level set.
Type:
- String
- Inherited From:
- Source:
tileWidth :Number
The width in pixels or cells of this tile's associated resource.
Type:
- Number
- Inherited From:
- Source:
transformationMatrix :Matrix
The transformation matrix that maps tile local coordinates to model coordinates.
Type:
- Source:
Methods
distanceTo(vector) → {number}
Computes an approximate distance from this tile to a specified vector.
Parameters:
Name | Type | Description |
---|---|---|
vector |
Vec3 | The vector to compute the distance to. |
- Inherited From:
- Source:
Throws:
-
If the specified vector is null or undefined.
- Type
- ArgumentError
Returns:
The distance between this tile and the vector.
- Type
- number
(protected) doUpdate(dc)
Updates this tile's frame-dependent properties according to the specified draw context.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
isEqual(that) → {boolean}
Indicates whether this tile is equivalent to a specified tile.
Parameters:
Name | Type | Description |
---|---|---|
that |
Tile | The tile to check equivalence with. |
- Inherited From:
- Source:
Returns:
true if this tile is equivalent to the specified one, false if
they are not equivalent or the specified tile is null or undefined.
- Type
- boolean
mustSubdivide(dc, detailFactor) → {boolean}
Indicates whether this tile should be subdivided based on the current navigation state and a specified
detail factor.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
detailFactor |
Number | The detail factor to consider. |
- Inherited From:
- Source:
Returns:
true If the tile should be subdivided, otherwise false.
- Type
- boolean
neighborLevel(direction) → {Level}
Indicates the level of the tile adjacent to this tile in a specified direction. This returns null when this
tile has no neighbor in that direction.
Parameters:
Name | Type | Description |
---|---|---|
direction |
String | The cardinal direction. Must be one of WorldWind.NORTH, WorldWind.SOUTH, WorldWind.EAST or WorldWind.WEST. |
- Source:
Returns:
The neighbor tile's level in the specified direction, or null if there is no neighbor.
- Type
- Level
setNeighborLevel(direction, level)
Specifies the level of the tile adjacent to this tile in a specified direction.
Parameters:
Name | Type | Description |
---|---|---|
direction |
String | The cardinal direction. Must be one of WorldWind.NORTH, WorldWind.SOUTH, WorldWind.EAST or WorldWind.WEST. |
level |
Level | The neighbor tile's level in the specified direction, or null to indicate that there is no neighbor in that direction. |
- Source:
size() → {Number}
Returns the size of this tile in bytes.
- Inherited From:
- Source:
Returns:
The size of this tile in bytes.
- Type
- Number
subdivide(level, tileFactory) → {Array.<Tile>}
Returns the four children formed by subdividing this tile.
Parameters:
Name | Type | Description |
---|---|---|
level |
Level | The level of the children. |
tileFactory |
TileFactory | The tile factory to use to create the children. |
- Inherited From:
- Source:
Throws:
-
If the specified tile factory or level is null or undefined.
- Type
- ArgumentError
Returns:
An array containing the four child tiles.
- Type
- Array.<Tile>
subdivideToCache(level, tileFactory, cache) → {Array.<Tile>}
Returns the four children formed by subdividing this tile, drawing those children from a specified cache
if they exist there.
Parameters:
Name | Type | Description |
---|---|---|
level |
Level | The level of the children. |
tileFactory |
TileFactory | The tile factory to use to create the children. |
cache |
MemoryCache | A memory cache that may contain pre-existing child tiles. If non-null, the cache is checked for a child collection prior to creating that tile. If one exists in the cache it is returned rather than creating a new collection of children. If a new collection is created, it is added to the cache. |
- Inherited From:
- Source:
Throws:
-
If the specified tile factory or level is null or undefined.
- Type
- ArgumentError
Returns:
An array containing the four tiles.
- Type
- Array.<Tile>
surfacePoint(latitude, longitude, result) → {Vec3}
Computes a point on the terrain at a specified location.
Parameters:
Name | Type | Description |
---|---|---|
latitude |
Number | The location's latitude. |
longitude |
Number | The location's longitude. |
result |
Vec3 | A pre-allocated Vec3 in which to return the computed point. |
- Source:
Throws:
-
If the specified result argument is null or undefined.
- Type
- ArgumentError
Returns:
The result argument set to the computed point.
- Type
- Vec3
update(dc)
Updates this tile's frame-dependent properties as necessary, according to the specified draw context.
The tile's frame-dependent properties, include the extent (bounding volume). These properties are dependent
on the tile's sector and the elevation values currently in memory, and change when those dependencies change.
Therefore update
must be called once per frame before the extent and any other frame-dependent
properties are used. update
intelligently determines when it is necessary to recompute these
properties, and does nothing if the state of all dependencies has not changed since the last call.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Overrides:
- Source: