/*
* Copyright 2015-2017 WorldWind Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports HighlightController
*/
define([
'../error/ArgumentError',
'../util/Logger'
],
function (ArgumentError,
Logger) {
"use strict";
/**
* Constructs a highlight controller and associates it with a specified WorldWindow.
* @alias HighlightController
* @constructor
* @classdesc Monitors mouse-move and touch-device tap events and highlights shapes they identify.
* @param {WorldWindow} worldWindow The WorldWindow to monitor for mouse-move and tap events.
* @throws {ArgumentError} If the specified WorldWindow is null or undefined.
*/
var HighlightController = function (worldWindow) {
if (!worldWindow) {
throw new ArgumentError(Logger.logMessage(Logger.LEVEL_SEVERE, "HighlightController", "constructor",
"missingWorldWindow"));
}
/**
* This controller's WorldWindow
* @type {WorldWindow}
* @readonly
*/
this.worldWindow = worldWindow;
var highlightedItems = [];
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previous shapes
// De-highlight any previously highlighted shapes.
for (var h = 0; h < highlightedItems.length; h++) {
highlightedItems[h].highlighted = false;
}
highlightedItems = [];
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = worldWindow.pick(worldWindow.canvasCoordinates(x, y));
if (pickList.objects.length > 0) {
redrawRequired = true;
}
// Highlight the items picked by simply setting their highlight flag to true.
if (pickList.objects.length > 0) {
for (var p = 0; p < pickList.objects.length; p++) {
if (!pickList.objects[p].isTerrain) {
pickList.objects[p].userObject.highlighted = true;
// Keep track of highlighted items in order to de-highlight them later.
highlightedItems.push(pickList.objects[p].userObject);
}
}
}
// Update the window if we changed anything.
if (redrawRequired) {
worldWindow.redraw(); // redraw to make the highlighting changes take effect on the screen
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
this.worldWindow.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(this.worldWindow, handlePick);
};
return HighlightController;
}
);