/*
* Copyright 2015-2017 WorldWind Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports TextureTile
*/
define([
'../error/ArgumentError',
'../util/Logger',
'../util/Tile'
],
function (ArgumentError,
Logger,
Tile) {
"use strict";
/**
* Constructs a texture tile.
* @alias TextureTile
* @constructor
* @augments Tile
* @classdesc Represents an image applied to a portion of a globe's terrain. Applications typically do not
* interact with this class.
* @param {Sector} sector The sector this tile covers.
* @param {Level} level The level this tile is associated with.
* @param {Number} row This tile's row in the associated level.
* @param {Number} column This tile's column in the associated level.
* @throws {ArgumentError} If the specified sector or level is null or undefined, the row or column arguments
* are less than zero, or the specified image path is null, undefined or empty.
*
*/
var TextureTile = function (sector, level, row, column) {
Tile.call(this, sector, level, row, column); // args are checked in the superclass' constructor
/**
* GPU cache key
* @type {string}
*/
this.gpuCacheKey = null;
};
TextureTile.prototype = Object.create(Tile.prototype);
/**
* Returns the size of the this tile in bytes.
* @returns {Number} The size of this tile in bytes, not including the associated texture size.
*/
TextureTile.prototype.size = function () {
return Tile.prototype.size.call(this);
};
/**
* Causes this tile's texture to be active. Implements [SurfaceTile.bind]{@link SurfaceTile#bind}.
* @param {DrawContext} dc The current draw context.
* @returns {Boolean} true if the texture was bound successfully, otherwise false.
*/
TextureTile.prototype.bind = function (dc) {
var texture = dc.gpuResourceCache.resourceForKey(this.gpuCacheKey);
if (texture) {
return texture.bind(dc);
}
return false;
};
/**
* If this tile's fallback texture is used, applies the appropriate texture transform to a specified matrix.
* Otherwise, this is a no-op.
* @param {DrawContext} dc The current draw context.
* @param {Matrix} matrix The matrix to apply the transform to.
*/
TextureTile.prototype.applyInternalTransform = function (dc, matrix) {
// Override this method if the tile has a fallback texture.
};
return TextureTile;
});