/*
* Copyright 2015-2017 WorldWind Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports TerrainTileList
*/
define(['../error/ArgumentError',
'../util/Logger',
'../geom/Sector'
],
function (ArgumentError,
Logger,
Sector) {
"use strict";
/**
* Constructs a terrain tile list, a container for terrain tiles that also has a tessellator and a sector
* associated with it.
* @alias TerrainTileList
* @constructor
* @classdesc Represents a portion of a globe's terrain.
* @param {Tessellator} tessellator The tessellator that created this terrain tile list.
*
*/
var TerrainTileList = function TerrainTileList(tessellator) {
if (!tessellator) {
throw new ArgumentError(
Logger.logMessage(Logger.LEVEL_SEVERE, "TerrainTileList", "TerrainTileList", "missingTessellator"));
}
this.tessellator = tessellator;
this.sector = null;
this.tileArray = [];
};
Object.defineProperties(TerrainTileList.prototype, {
/**
* The number of terrain tiles in this terrain tile list.
* @memberof TerrainTileList.prototype
* @readonly
* @type {Number}
*/
length: {
get: function () {
return this.tileArray.length
}
}
});
TerrainTileList.prototype.addTile = function (tile) {
if (!tile) {
throw new ArgumentError(
Logger.logMessage(Logger.LEVEL_SEVERE, "TerrainTileList", "addTile", "missingTile"));
}
if (this.tileArray.indexOf(tile) == -1) {
this.tileArray.push(tile);
if (!this.sector) {
this.sector = new Sector(0, 0, 0, 0);
this.sector.copy(tile.sector);
} else {
this.sector.union(tile.sector);
}
}
};
TerrainTileList.prototype.removeAllTiles = function () {
this.tileArray = [];
this.sector = null;
};
return TerrainTileList;
});