Source: globe/Globe2D.js

/*
 * Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
 * by the Administrator of the National Aeronautics and Space Administration.
 * All rights reserved.
 *
 * The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
 * Version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License
 * at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed
 * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the
 * specific language governing permissions and limitations under the License.
 *
 * NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
 * software:
 *
 *    ES6-Promise – under MIT License
 *    libtess.js – SGI Free Software License B
 *    Proj4 – under MIT License
 *    JSZip – under MIT License
 *
 * A complete listing of 3rd Party software notices and licenses included in
 * WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
 * PDF found in code  directory.
 */
/**
 * @exports Globe2D
 */
define(['../globe/ElevationModel',
        '../globe/Globe',
        '../projections/ProjectionEquirectangular'
    ],
    function (ElevationModel,
              Globe,
              ProjectionEquirectangular) {
        "use strict";

        /**
         * Constructs a 2D globe with a default {@link ElevationModel} and
         * [equirectangular projection]{@link ProjectionEquirectangular}.
         * @alias Globe2D
         * @constructor
         * @augments Globe
         * @classdesc Represents a 2D flat globe with a configurable projection.
         * The default rectangular projection scrolls longitudinally.
         */
        var Globe2D = function () {
            Globe.call(this, new ElevationModel(), new ProjectionEquirectangular());
        };

        Globe2D.prototype = Object.create(Globe.prototype);

        return Globe2D;
    });